

This motion data can also be further edited or refined using iClone's powerful Human IK motion editing tools. The Group tool allows you to separate objects, edit model hierarchy, build parent-child node relations, rename objects, exclude unwanted parts, and output selected objects separately for improved animation capability later.īy converting external motion data into iClone via FBX/BVH format, you are able to bring in motion data from any external motion library, popular motion editing tools, or even life-like motion capture for use with your iClone standard characters. The Pivot tools help you to set a custom pivot point that controls the object's rotational behavior. The Transform & Alighment tools allow you to quickly rotate and resize the imported model with the correct scale and axis parameters. Animate any character from Daz, Maya, 3DS Max, Mixamo, and others in a heartbeat!ģDXchange provides all the tools you need to import and export 3D props. The newly converted characters will then be compatible with thousands of iClone motion files, as well as powerful motion tools like Body Puppet, MixMoves, and motion capture. Utilizing the built-in characterization panel in 3DXchange, you can convert external characters into iClone via FBX format quickly and easily. This makes iClone a universally essential tool for both game design and CG workflow. You can also repurpose them with output options tailored for Unity, Unreal, Maya, Blender, Cinema 4D or Daz Studio. With 3DXchange Pipeline, you can import and export all types of 3D assets, including static objects, animated props, skin-bone rigged characters, and motion files.
